For example, something I can normally relate to or, since we are in the "linear" investigation, is the ever changing idealologies along within computer/console games.
( I separate the 2 as they are very different in context, you will often find a pc gamer is more thourough when it comes to addressing more technical portions of their hardware, console gamers generally rely on internet based provides to update games.)
This deadly over reaction to reading into messages throws me to assume, or rather visualise how, or what is changing the way we see the world, but by means of an almost subliminal brainwashing with the repetition of gameplay in some contexts., not a very good one, but nonetheless a scary "What If...?" situation. This alongside "Bioshock"
For the official website with some nostalgic visuals visit:
www.fallout.bethsoft.com/
www.2kgames.com/bioshock/
By looking at the surroundings and decor of Bioshock, I think it is more visually engaging, and the reference to post and pre-30s culture is greatly exploited to an extent where the game reaches a warped perspective on not only the art and design style of the period, and some ideologies explored by the intense experience of the game itself.

Fallout 3 on the other hand, takes its influence for its appearance only ten years after Bioshock, and elaborates on the stress and tension encountered during the cold war, showing a suppressed main character being enclosed and isolated by capitalist and pseudo-dictatorate regime. The freedom that is gained from a self-proclaimed company vault is greeted by a desolate desperate dog eat dog world.